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    2022年上海教育加盟展览会

    [会展号]  发布时间:2021/6/30 20:02:53  浏览:16498次
    今天是2024年3月29日 星期五 这里是2022年上海教育加盟展览会预告,由系统自动更新仅供参考。纵展网提醒您:因办展存在不可控性导致展会延期无法及时获取更新,参观参展前请务必联系客服/主办方核实确认。纵展网祝您参展愉快!
    上海教育加盟展览会一年一届,因办展的不可控性,可能会出现主题变更、延期或取消的情况,参展参观前请联系主办方核实!关注会展号了解展会动态。

    在我国,子女教育支出已经成为城市家庭的主要经济支出之一。调查显示,城市家庭平均每年在子女教育方面的支出,占家庭子女总支出的78.3%,占家庭总支出的36.5%,占家庭总收入的32.7%。调查显示,81.4%的家庭对于课外培训或辅导的选择在于语文、数学、外语等学科类辅导;33.9%的家庭支付于音乐、舞蹈、绘画、书法等艺术类培训;14.7%的家庭支付于武术、游泳等体育类训练;另有3.6%的家庭让孩子参与航模、机器人等科技类培训。


    参展范围:
    A.培训机构:外语培训机构/幼教机构/职业资格培训机构/课外辅导机构/远程教育机构/考研辅导机构/IT培训教育/少儿教育机构/CG培训机构/各类民办职业学校/企业培训、拓展培训机构等;
    B.教育培训:在线教育培训、教育创业、婴童早期教育、成人专业教育、网络游戏、动漫、管理软件开发等;
    C.教育机构:儿童美育教育机构/文体艺术机构/学前教育机构/课外教育机构;
    D.机器人教育:①机器人学科教学;②机器人辅助教育:机器人辅助教学/机器人管理教学/机器人辅助测试/机器人辅助学**/机器人代理(师生)事务/等;③机器人与传统学科相互渗透;可编程机器人、积木机器人、教育机器人、竞赛类机器人、幼教机器人、智能陪护机器人、亲子机器人、玩具机器人等。
    E.教育电子产品:视频学**机、点读机、学生电脑、语言复读机、电子词典、家教机等。
    F.创客教育及课程;机器人教育及课程、机器人教育加盟、儿童编程教育、3D打印设备及应用、VR/AR教育、实验室创客课程、创客教具类产品、创客空间设计、3D创客教室等
    G.益智教育产品:各种拼插玩具、儿童积木,儿童机器人,手工DIY,科技模型、家庭图书馆、图书教材及绘本、环保智趣玩具、学**软件、原创动画、亲子互动产品及相关玩教具等

    H.学生用品:图书教材、学**软件、文教文具、益智产品、音像数码、服饰;

     

    Shanghai Education Joined the Exhibition once a year, due to the uncontrollable nature of the exhibition, there may be theme changes, extensions or cancellations, please contact the organizers before the exhibition to verify! Follow the exhibition number to learn about the exhibition.

     

    In our country, the expenditure of children's education has become one of the main economic expenses of urban families. According to the survey, urban households spend an average of 78.3 per cent of their children's education each year, 36.5 per cent of their total household expenditure and 32.7 per cent of total household income. According to the survey, 81.4 per cent of households' choice of extracurricular training or tutoring lies in language, mathematics, foreign language and other subjects, 33.9 per cent of households pay for music, dance, painting, calligraphy and other arts training, and 14.7 per cent pay for martial arts, swimming and other sports training; Another 3.6% of households have children trained in technology such as models and robots.

     

    Participation in:

    A. Training institutions: foreign language training institutions/early childhood institutions/vocational qualification training institutions/extracurricular counselling institutions/distance education institutions/research institutions/IT training institutions/children's educational institutions/CG training institutions/various types of private vocational schools/enterprise training, expansion of training institutions, etc.;

    B. Education and training: online education and training, education and entrepreneurship, early childhood education, adult professional education, online games, animation, management software development, etc.

    C. Educational institutions: educational institutions for children's aesthetic education/cultural and artistic institutions/pre-school institutions/extracurricular educational institutions;

    D. Robotics education: (1) Robotics teaching; (2) Robot-assisted education: robot-assisted teaching/robot management teaching/robot-assisted testing/robot-assisted learning/robot agent (teacher-student) affairs/etc.; (3) Robots and traditional disciplines penetrate each other; programmable robots, building block robots, educational robots, competition robots, early childhood robots, intelligent escort robots, parent-child robots, toy robots, etc.

    E. Educational electronic products: video learning machines, click-reading machines, student computers, language repeaters, electronic dictionaries, tutors, etc.

    F. Maker education and courses; Robotics education and courses, robot education franchise, children's programming education, 3D printing equipment and applications, VR/AR education, laboratory maker courses, maker teaching aids products, maker space design, 3D maker classrooms, etc

    G. Puzzle education products: a variety of patchwork toys, children's building blocks, children's robots, handmade DIY, science and technology models, family libraries, books and textbooks and drawing books, environmentally friendly fun toys, learning software, original animation, parent-child interactive products and related play aids

    H. Student supplies: books and materials, learning software, cultural and educational stationery, puzzle products, audio-visual digital, clothing;

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